Once you've been thrown into battle, though, each scrap takes a rather familiar shape, with the same repetitive scenery. These upgrades can introduce new unique characteristics (such as incendiaries bullets) or just bolster their core abilities. In turn, each tower can be improved by investing in upgrades in between rounds. New turret technology steadily drips through, starting with straight-up machine guns and cannons and moving on to more exotic fare like saw-throwers and tesla guns. It's up to you to build and place defensive gun turrets on each of the slots facing to the left and right of the tower. As such, it's closer to castle defence (which we haven't seen too much of recently) than to tower defence as we know it.Īs each round starts on this bleak, war-scorched territory you'll find your steam-powered tower placed right in the middle of the screen. Here you're quite literally defending a tower, rather than using multiple towers to defend a vague exit point. It's also its very approach to tower defence. It's not just the alternative-reality 19th century setting that marks Steampunk Tower out from the likes of Fieldrunners and the rest. That's the premise for Steampunk Tower, a tower defence game that does things a little differently. Far cooler to have your towering bipedal war machine belching steam and rivets. ![]() Which is kind of boring to the mechanically minded. In the fictional future, it seems, technology won't show its workings. It's easy to see why the steampunk aesthetic is so appealing to a subset of sci-fi fans.įuturistic stuff is cool and all, but it's all sleek surfaces and arcane gizmos.
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